Oculus Developer Kit 2 Manual Download

Posted on by

Firmware, electrical CAD, mechanical CAD, artwork, and documentation for DK2.

View and Download Oculus VR Rift user instruction online. Development Kit Version 1.1. Rift Virtual Reality Headsets pdf manual download.

License

  1. To access the Developer Center and download the SDK, you will need to login to an existing account or register for a new one. There is no cost to create an account or to download the SDK from the Developer Center.
  2. The Oculus SDKs, samples, and asset packs are built to help you quickly and easily develop your VR app in your preferred development environment.
  3. Jul 31, 2014 Oculus VR took the world by surprise last year with the Oculus Rift. This year, they seek to push their own self-created envelope with the Oculus Rift Development Kit 2. We may not have flying cars, hoverboards or (commercial) teleporters, but we do have the latest virtual reality tech.

The CAD, artwork, and documentation are released under Creative CommonsAttribution 4.0 International.

The Oculus firmware is licensed under the BSD-style license athttps://github.com/fbsamples/RiftDK2/blob/master/Headset/Firmware/LICENSE

Pioneer dvr 540h s user manual. our manuals are checked with antivirus,. the manual includes circuit diagrams,.

Developer

We also provide for the Oculus firmware an additional grant of patent rights athttps://github.com/fbsamples/RiftDK2/blob/master/Headset/Firmware/PATENTS

The firmware incorporates or references materials of third parties that aresubject to other licenses. Please see the individual headers on each file todetermine which license applies. For ease of reference, headers that includethe link http://www.st.com/software_license_agreement_liberty_v2 refer to thelicense reproduced in en.ultimate-liberty-v2.txt.

Documentation

High-level specifications for the DK2 headset, sensor, and firmware.

Cable

The cable is surprisingly one of the most complex parts of the product, andis likely actually more advanced than the entirety of DK1. This directorycontains schematics and high level specifications for the cable, but thisis a custom assembly that likely isn't achievable to recreate from source.

Sensor

The positional tracking sensor release contains electrical and mechanicalCAD. The sensor also utilizes microcontrollers which require firmwarewhich was not redistributable.

Kit

Headset

The headset directory contains the mainboard firmware as well as electricaland mechanical CAD for the headset. It also contains artwork for thepackaging.

Contributors

The incredible (and incredibly small) team who made DK2:

  • Headset Electrical: Lyle Bainbridge, Ryan Brown, Matt DeVoe
  • Sensor Electrical: John Robertson
  • Headset Firmware: Nirav Patel
  • Mechanical: Julian Hammerstein, Matt Thomas, Kam Chin
  • Optical: Youngshik Yoon
  • Automation: Simon Hallam, Anusha Balan, Brant Lewis
  • Operations: Rita Chen, Licia Angino, Jack McCauley, David Dykes
  • Factory: Allen Qin, Victor Zhang, Ivan Chow, Mark Zhang
  • Misc: Palmer Luckey, Chris Dycus, Jonathan Shine
  • Artwork: Matt Ford, Jon Malkemus

Oculus Developer Kit 2 Manual Download Video

RiftDK2 repository preparation: Matt Appleby, Kelly Lowenberg, John Tsai

This post is for people who literally just got their hands on an Oculus Rift and are just starting out. I will outline my experience setting up and integrating the Oculus Rift Developer Kit 1, as that is what I have.

Setting up the Headset

  1. Remove the headset from the box. It comes with an around-the-head strap already, but you may want to add on the over-the-head strap that it comes with too. Most people do this, as it stays on better that way. Make the necessary adjustments to the strap so that it sits comfortably on your noggin.
  2. You can adjust the distances of the lenses and screen from your face by using a coin to turn the screws on the side. They don't recommend wearing glasses with the Oculus, since it might scratch the lenses. So if you have miserable eyesight like I do, you will probably have to wear contacts when using the Oculus
    (or just remain in a state of doubt about whether it is the quality of your game that sucks, or your eyes.)
  3. Three different pairs of lenses come with the development kit. The A cups are for those blessed with 20/20 perfect vision, or farsighted vision. If you are going to be using contact lenses with the Oculus, you should use the A cups. The B cups are kind of a happy medium and a safe bet to go with if you are going to be letting random people use your headset to play your game. I go with the C cups (if I am not wearing contacts) as those are for the very nearsighted.

Setting up the Control Box

Oculus Development Kit 2 Setup

  1. The control box is that square that is attached to the cord coming out of your Oculus Rift. The are four connectors on the control box:
    -HDMI
    -DVI
    -USB
    -Power
  2. Connect the USB to the control box and your computer
  3. Pick ONE of the two video cable options (DVI or HDMI)
  4. Plug the power cord into an outlet, and the other end into the control box
  5. There are some buttons on the top of the control box to adjust brightness and contrast of the headset display. I didn't really mess with these.
  6. There is also a power button on the control box. Turn it on!

Setting up your computer with the Oculus

  1. Go to Oculus VR Developer Center: https://developer.oculus.com/
  2. Sign up for a developer account. It bugged out when I tried to make an account as an individual, so I ended up making an organizational one. You may have to describe the project you are working on.
  3. Go to the 'Downloads' tab (the one to the right of Dashboard.) where you will need 3 things:
    -Oculus Runtime for Windows
    -Oculus SDK for Windows
    -Unity Integration
    -(Optional) Oculus Unity Tuscany Demo
    [if you're a Mac user, then fine, get those ones…]
  4. Go through the installs for those
  5. Go into your Display Settings. You will want to set the Oculus up like you would a second monitor and extend the displays (note that the set up is totally different for the DK2, so I was serious about this just being for the DK1)
  6. Then open OculusConfigUtil (it came with the download). If you've done everything right up till this point, your Oculus should be detected and you can open the demo scene and also go ahead and configure your profile. If your headset isn't being detected, you may want to double checked that you plugged things in properly, or that you really downloaded the Runtime and the SDK.
  7. Once you've seen the demo scene and set up your profile, you will be ready to hop on over to Unity! Stay tuned for my next post: Integrating the Oculus Rift with your Unity game. *cliffhanger*